Hobby Explorer/All hobbies/Game Development
Games & Puzzles · Digital & Tech

Game Development

Make the first one tiny, because finishing is the only thing that counts

Engines and assets are free, so money is not the barrier and finishing is: most people stall three months in without anything playable. The workable approach is making the first project tiny — one mechanic, one level, playable start to finish. A time-boxed game jam is the most effective way to force completion.

First stepInstall a free engine and make a game with one mechanic and one level that can be played start to finish.

Barriers

Cost to start
Free
Going deep → $300–2k
Alone or with people
On your own
Effort
Sitting
Without a teacher?
Self-taught
One session takes
1–2 hours
Where
At home
Why people take it up
Making something

Related guides

Keeping the spending in checkStarts at Free, going deep runs $300–2k

Skills